This diagram is utilized in several public workshops and keynote talks that extends ten years of Humantifc work. CoFounders Elizabeth Pastor and GK VanPatter connect the dots and share views into the relationship between rising complexity of human challenges and the significant rise of interest in Visual SenseMaking around the world.
Making the distinction between SenseMaking (making the strange familiar) and StrangeMaking (making the familiar strange), Humantific points out a paradigm shift underway across Design 1.0, 2.0, 3.0, 4.0 that has enormous implications for 21st century design education as well as strategic design practice.
In a post consumer society it is a brain and skill shift equivalent to the retooling of the industrial era. Making sense of organizational and social complexity in order to get ready for change is very different from focusing on making cool products to consume. SenseMaking requires a different skill-set than StrangeMaking.
For more info see:
GK VanPatter Interviewed by Peter Jones
Design 1.0, 2.0, 3.0, 4.0 / The Rise of Visual Sensemaking
SenseMaker Glimpse Wraps in New York
More SenseMaker Dialogs coming soon
You can join the open SenseMaker Dialogs group on facebook.





